#ifndef __LDCGameObjectManager_h_
#define __LDCGameObjectManager_h_

#include "LDCGameObject.h"
#include <vector>

class LDCGameObjectManager
{
public:
	void update(float deltaTime);
	void render();
	void addGameObject(LDCGameObject* _object);
private:
	vector<LDCGameObject*> mObjectList;
	vector<Visible*> mVisibleList;
};

#endif // #ifndef __LDCGameObjectManager_h_